Tuesday, March 31, 2009

Chapter 10- Social Cognitivism

What
Social Cognitivism is the theoretical perspective that focuses on how people learn by observing others and how they eventually assume control over their own behavior. In other words, it's the study on how people learn by watching those around them and how they themselves learn behaviors and learn to control themselves.

Some basic assumptions to this theoretical perspective is that people can learn by watching others and that learning is an internal process that may or may not lead to behavior change. Also that people and environment effect each other.

This theory also focuses on self- behaviors such as self-efficacy, self-regulation, self-instructions, self-monitoring and self-evaluation.


So What
This is one of my favorite theories. There is an idea called experiential education that people can get masters in and i would really like to do that. the idea behind the theory is that it is through experiences and how you interact with people that gives you more meaningful learning.
behavior plays a key part in educating and especially in youth. Depending how we handle behavior or try to change it, will fall on how we react to others around us.
Modeling was also emphasized in this chapter and if anyone has been around kids, they know how essential this is to learning. It is how children learn basic tasks such as how to say "Thank You", learning how to put their toys away or even learning how swear- they watch their parents. the parents are models
Now What
As i am preparing to do my student teaching next semester, this chapter has made me realize the impact that behavior has on education and not just the environment. also that when i go into teach i need to have an understanding and plan on how I'm going to change behavior so that it complies with learning. by using modeling as well as self tasks, i can be able to mold the students behavior where they can learn.

Tuesday, March 24, 2009

Behaviorism



Self-reinforcement
Social reinforcers
Grades and recognition
Home-based reinforcement
Privileges
Activity Reinforcement (Premack Principle)
Tangible reinforcers and/or token economy
Food